CECI N'EST PAS UNE PORTFOLIO
it's more of a code dump
Eyup. My name is Andy Burn and I write code for fun and profit. Here's some of the "fun" side of the equation. The "profit" side, is, alas, not mine to wave around but involves over a decade of front-end engineering in the finance industry. Before that was a non-trivial amount of time in academic research (putting the Science back in Computer Science!). But back to the fun stuff...
THINGS WITH LINKS
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WORDSMITH: About 1/14th of a Wordle assistant, it doesn't even use a proper word list. On a scale of landfill to totally going to productionize it one day it rates a solid "probably" (TS)
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FUZZY: A little project to start leaning Python, by making a fuzzy search system based on the one used in Debuginator (Python)
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PICSIE: A super-lightweight image viewer for Windows. If you understand how pathologically self-deprecating I am as a person, you'll also understand what it means when I say I've been using this as my default image viewer for a decade. It good (C#)
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QUOTIFY: Adventures in learning powershell; a console app that downloads a random image from the top of a bunch of subreddits (Earthporn, Breathless, etc), then overlays a quote from r/ShowerThoughts. It's old enough it almost certainly doesn't work any more but it was a fun exercise. I maaaay give it some attention on of these days (Powershell)
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PWNED: A basic console app for querying PwnedPasswords. I had it in mind that it would be my go-to "hello world" concept whenever I met a new language (Powershell)
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BOOPTUBE: A Chrome extension to improve the quality of YouTube comments. Another one that will have rotted to uselessness, but it got some giggles in its day (JS)
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CONWAY: I love Conway's Game of Life, so of course it was the first "actual thing" I wrote in Javascript (JS)
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BUBBLES: A little bubble-popping thing to amuse my toddler when she could just about reliably poke a touchscreen. The code has not in any way aged well, but the result is certainly a thing that still runs (JS)
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PEWPEW: The bones of a puzzle game I started for that same child when popping bubbles stopped being enough. It's actually... there's actually enough there to pick up and run with? Maybe? (Demo) (JS/Phaser)
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WILSON: A simple implementation of Wilson's Algorithm, vaguely hypnotic to watch. Of all the old stuff I've dug up, this is the one I'm mostly likely to make a V2 of (JS)
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ENCORE: A console UI library, with simple game attached as a test project. Actual work in progress (C#)
THINGS YOU'LL JUST HAVE TO TAKE MY WORD ON
After proudly listing 11 (over ten!) things I've had the temerity to put online, ranging from the tiny toy to the slightly less tiny utility, I realised there were also a fair number of things I've never got around to putting online anywhere, for reasons. So here's a handful:
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QUTEX: An exponential idle game based on Quicktime Events (marvel at the majestic subtlety behind the name...), made with Unity. It had a prestige layer and everything. My kids still ask if I'm ever going to finish it, but mostly because they like to make me feel guilty. Still... I should at least put it Codeberg or GitHub or something. Heck, even on my decrepit old blog just as proof of life (Unity)
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EXTRACTION: A top-down zombie-a-like, largely me having fun with procedural generation, Perlin noise and AI. As I wrote this, I remembered that I did actually document it on my blog back in the day, so putting it here in this section is a VILE LIE but I'm TOO LAZY to move it (C#)
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BEANS: Another idle game (I know, I know), this one written in Angular and presented entirely with CSS. A triumph of premature design and structure over actually getting anything done. I don't remember why the name (TS/Angular)
I deal with front-end code basically every day. So here in my downtime you get HTML 2.0, but it's valid HTML 2.0 because I'm not a monster.